Monday, December 7, 2009

An Hour In the House of Usher

I knew soon after I visited the House of Usher in Second Life that the simulation had been effective. I was on my way to the library soon after my visit and hear a duck quack fairly loudly. I immediately jumped and thought to myself, "why is Madeline still screaming?" The virtual world had engaged my mind on such an intense level that it made its way into my real world evening. I admit I got excited when this happened and started to walk a little faster to get to the library to write this blog post.

When I first arrived I set up a private chat with Cinderella Caffarelli, another avatar in my class. This was important so that we were able to communicate about strategies and simply to find each other in the house. It also helped to communicate with her because at one point we were split up and I let her know how Madeline was doing and she let me know the status of Roderick.

After we were greeted we moved into the where a conversation started up. Roderick explained how Madeline experienced unrest due to her sickness. Roderick's concern for his sister came across just as I imagined it in the story. Also their banter back and forth was very appropriate. Roderick revealed things like "Madeline sometimes is difficult to awaken when she does fall asleep and it seems as if she is dead" and Madeline scolded him for telling his guests about this fact.

Next I was able to find out about Roderick and Madeline's parents, which was my "secret task". I received all of my information on the parents from Roderick. First in the library Roderick explained how artistic his family was, which includes his parents. Mentioning of his family allowed a way for me to ask about his parents. Roderick explained how his mother died ten years earlier and ever since then it has been difficult to manage the finances and he is unable to leave the house. Not only was Roderick affected financially, but he also said, "Her death was a terrible blow to me". He then proceeded to move to another room and show us the picture of his mother and the wreath of her hair that hung above the picture. Pictured below is a shot of Roderick showing us these two things.

housher_002

Not only did Roderick talk about his mother, but I also asked him about his relationship with his father. Roderick stated, "Lord Usher was not one to be warm or affectionate with us." He also explained how his father was more concerned with the family reputation than anyone's happiness. The next piece of information I gained did not fit with the rest of his story. Roderick claimed that his father died 7 or 8 years ago, but he also said that he died before the mother did. Seeing as how his mother died 10 years ago this statement was not correct. However, this was the only flaw that I found in the actor's stories and can easily be fixed. The last fact I found about the parents is that they are both resting in the crypt in the basement of the house. This above all seems incredibly spooky and unsettling.

After speaking with Roderick for a while, I went to explore the basement in order to see where Madeline might get buried so that I could possibly come to her rescue later. I found her empty coffin and then heard her first piercing scream. Not knowing what was going on I quickly flew upstairs. However, on the way up I got stuck in some area. This may have just been Second Life lagging, but I did find some sort of ball that I could click that allowed me to teleport to anywhere in the house. After hearing Madeline's scream I knew I must go to her room. I found her lying on her bed. I waited until she got up and then began speaking with her (pictured below).

housher_003

The conversation with Madeline consisted mainly of my attempts at trying to keep her calm. I have lots of experience with this after working with kids since I was a young teen. I figured that if I "baby-sat" her, she would be unable to do anything harmful to herself or others. I suggested we go downstairs and she said that their servant could get us some tea (pictured below). Tea seemed like it could hurt! If anything it would calm her down more and allow us to chat. This is when I had my idea of suggesting that Madeline and Roderick come to stay with me for a while, at least until she regained her health. Madeline agreed, but said she would have to ask Roderick for approval. This was exceptional role-playing because women in that time period would never make decisions for the family. Ultimately, Roderick shot down the idea, but this conversation bought us enough time to keep both of them from doing anything dangerous. Given an opportunity to stay longer, however, I don't think this distraction would have lasted much longer.

housher_005

My beta test goal was to see how the House reflects Poe's tale and what could be improved to make it best fit the mood of the tale. First of all, the stonewalls and also the fabric patterned walls were amazing. They, along with the rugs, really made the house look very authentic. It was really very close to what I had imagined in that respect. I realize that furniture costs money, but there was definitely a need for more of it in some of the rooms. I also think some of the rooms at this point aren't necessary. The feeling of a big house is given off by the size of the rooms and some of the other rooms just make maneuvering confusing. I liked the objects in each room that provided clue, but as a side note, some of the clues were not much help to me. I had no idea what I would do with a pistol with no bullets and couldn't think of another use for it. Also the maps did not orient me very well so I ended up just roaming around and finding things on my own. This may have caused me to miss parts of the house but it was easier. Overall, the mood of the house was spooky and very similar to Poe's tale, especially when I had my avatar in "midnight" mode.



Thursday, November 19, 2009

Poe in the Present

Descriptions of dark rooms, rich red colors, and heavy fabrics fill the pages of Edgar Allan Poe's stories. After reading a number of them and also his poems, I've become familiar with the setting that Poe uses as the backdrop for his stories. The places seem haunted, old and mysterious. They aren't places I'd see in my day to day life unless I went to a museum. This makes me wonder, if Poe were alive today, would he keep his stories set in these Arabesque style, antique homes?

The setting of his stories adds a great deal to them. The lit candles add a spooky element even though that was the necessary means of light during the time period. I'm not one to enjoy anything that is remotely scary so even these small details alarm me. However, Poe's stories captivate me with their level of description of the setting. If the stories were in present day, in a normal setting, they lose much of what makes them so remarkable. There would be too many easy solutions to the problems the characters face if they were in a present setting. If it is a dark, scary night, just turn on a light and watch a movie. If there is a question about a woman in a coma, take her to a responsible doctor instead of burying her in your spooky cellar. If your friend is going crazy, simply call the police. These simple solutions would take away the scary aspects of Poe's stories. Even though it would solve all the characters problems if the stories were set in the present time I can't help but think that this would cause them to lose much of their drama and mystery.

Monday, November 9, 2009

Revamping Poe

I'm all for fairy-tale happy endings when it comes to movies or books. Poe's "The Fall of the House of Usher" ended far from my ideal cheery conclusion or even a pleasant one for that matter. You can imagine that after reading about a man losing his mind and his twin rising from the dead, I wouldn't exactly be experiencing my ideal ending to a story. I'll admit, had the ending been less frightening, it would have taken away some of the drama from the storyline, but I'd like to think if I had been there I could have saved the night from being such a disaster.

Had I been a participant in Poe's story, I would most want to change the book the narrator read to Usher at the end. This may seem like a minute detail that wouldn't have had any affects, but I beg to differ. Reading "Mad Trist" of Sir Lancelot Canning just doesn't strike me as a well thought out book choice to read to someone exhibiting mad behaviors. Although, I do understand the idea to read to Roderick in order to calm him down. Had I been in the story I would have offered two simple solutions to the unfitting book selection. First, I could simply run and grab another book. If time did not allow for this, I would have taken the Sir Lancelot book and instead of reading from it, just pretend I was reading the words on the page and make up my own storyline instead. That's a trick my mom used on me when I was a child. Before I could read she would not read the words on the page, but instead provide her own shorter version of the story in order to get me to bed earlier. Needless to say, Roderick was not a child, but in his mental state it might have been possible to make up a new story that would be more calming and alleviate some of the stress of the night.

I think this simple task of not reading "Mad Trist" of Sir Lancelot Canning would enable the characters to relax. When in a stressful situation many people panic or react in different ways than if they had just taken a moment to relax and reevaluate the situation. Maybe if the story that was correlating with all of the scary noises in the house were different, the scary noises would be perceived in a different way as well. Maybe Madeline would even appear and be intrigued by the story and sit to listen alongside her brother. My hope for a fairy-tale ending may be a stretch, but it seems almost anything is possible in The House of Usher.


Monday, November 2, 2009

Second Life's Achilles' Heel?

Second Life may be a great place to meet new people and form online friendships, but as far as it being an everyday communication technology, like the telephone, I have my doubts. The biggest problem holding Second Life back as a communication technology is the lack of knowledge about the avatars you meet. You may think you met a fun, Pink Floyd loving person with an age similar to your own, but how would you ever know? Walking up to someone and chatting with him or her does not give you tons of information about that person. How do you even know they are being genuine or if they are lying to your avatar's face?

I find it hard to believe Second Life communication could lead to communication outside the virtual world. How would you ever know which avatars to trust enough to meet in real life? Even though there are safe and non-violent people on Second Life, potential predators do exist. It would be difficult to build up enough trust to meet someone in person if Second Life were the only means of communication.

It could be argued that Second Life would not lead to people wanting to meet in real life; they would just maintain online communication. There is no danger in this, but what happens when people start feeling real emotions of friendship or love toward their online friends? I personally would be miserable if I could online chat and walk around with an avatar of a person that I considered my true friend. Being face to face with someone creates different feelings than being with someone virtually. At least with AIM and texting you have met the person in the past and know them outside of that specific means of communication. That other form of interaction eliminates the problem of deception that Second Life encompasses. How Linden Lab addresses this problem could potentially change Second Life drastically, but it may be worth it to know the truth about those who you are encountering in order to make this communication technology stronger.

Monday, October 26, 2009

Spoiled by Second Life?

I'm very aware of the fact that patience is not a quality I possess. This was a problem in my first few minutes in Heritage Key. I had specific places I wanted to go, like the Nile River and became frustrated when I couldn't get there right away. While trying to find my way, I checked out the different layers of King Tut's sarcophagus. I enjoyed seeing the differences between each layer and the audio was very informative. However, in attempts to sit in front of one layer in order to take a picture, I ended up in some virtual space that had nothing to do with King Tut (pictured below). I'm not sure where I was or why I couldn't fly out of the area, but I do know that I had to teleport home and begin my journey once again. My ride on the hot air balloon may seem like it would be relaxing, but I would have much rather simply teleported to the location I was headed.

heritage key2

Despite my initial frustration, I finally found a place I could choose where I teleported. I'm glad I found this before I gave up on finding the Nile River. Once at the Nile I flew around looking at the different animals. Hippos, ostriches, and alligators all sat around in the area added to the river setting by making it seem more real. The plant life also captured nature in a way that I have not yet experienced in a virtual world. After exploring the area I went in a building and was able to change my clothing into Egyptian looking clothes which put me more into character and made my trip that much more enjoyable. Once I get more familiar with Heritage Key I'm hoping it will become easier to maneuver and I will be able to enjoy the cites and information more than in my initial experience.

heritage key

Monday, October 19, 2009

Storytelling Experience

Storyteller at Burning Life

I've come to realize that I need to expect the unexpected while logged into Second Life. When I heard the title "Story Hour: West of Ireland's Shandon Loring" I expected to see something much different than what took place. The word "Ireland" automatically made me think that there would be a man dressed in Celtic attire, maybe cracking a beer while he told his story in a dim lit bar. Boy was I far off! When the space ship arrived and an alien creature walked out I laughed out loud at how different this event was than what I had pictured in my head. Shandon's voice was the only thing that was exactly what I had expected. I was worried that since he was storytelling via Second Life there would be a disconnection from the audience, but his humor and the interactive chat during the performance made for a unique experience. Definitely not one that I would have had in the real world!

This also was the first time I had been around a fairly large group of avatars. I had another preconceived notion that some of the avatars would be rude and uninviting. I had this terrible scenario in my head that I wouldn't be able to figure out how to turn on the sound in Second Life and no one would help me, therefore causing me to miss the event. Again, I was completely wrong. The exact opposite occurred actually. As soon as I arrived I was greeted and felt very welcomed. I was also given a very organized instruction sheet on how to turn my sound on in the appropriate manner. That wasn't all though; once the storyteller arrived he was sure to ask numerous times if we were able to hear him. I suppose this makes sense because he would want anyone attending to be able to hear his performance, but it put me at ease and made me realize if I had needed help it would not have been hard to find. The more I experience Second Life, the more I can learn form my experiences and allow my ideas about it to change and develop.

*Special thanks to Ignatius Onomatopoeia for the photograph


Thursday, October 15, 2009

Second Life Field Trip

I've always been a fan of hearing stories. Whether they are made up, folklore, or true, they are very entertaining. There are so many different ways to tell a story. People can share their stories and experiences in any way they choose, which makes story telling expressive and much like an art form. My love for stories made me want to attend the story telling of "The Lifeboat Mutiny" by Shandon Loring. This particular story sounds especially interesting because in the description it describes a "lifeboat that runs amok". This indicates to me that there will be humor in the story. Who doesn't love a funny story? I hope not only to be entertained, but also to learn from this event how stories can be told in a Second Life atmosphere. Is it possible to still engage with the audience when the storyteller is only virtually present? I think its possible but it seems it could be more of a challenge. The audience would not feel rude getting up and walking away from their computers when they might have stayed because they felt obligated at a real life story telling event.

In addition to learning about and experiencing the actual event, I'm interested in observing others that also are attending. I love to "people watch" and haven't been able to do that yet on Second Life. Having more people go to this event would enhance the experience so I'm hoping there will be others there. I'm excited to see if once the storytelling is over if discussion occurs between the avatars on whether they enjoyed the performance or not.

Monday, October 5, 2009

Scavenger Hunt Part II


Have you ever met anyone that doesn't like to travel and go new places? Some may not enjoy the trip to the place they are headed due to traffic or airplane fears, but once on location it would be hard to have a bad time when in a place of interest. In Second Life travel time isn't even an issue because of teleporting. One of the places I traveled was the Garden Center below, which is just a store of various flowers and plants, but it wasn't such a terrible place to travel once I found these beautiful waterfalls. Some people spend their lives traveling and experiencing new places in the real world as well as in Second Life.


Alyxx Visits Garden Center


Despite the love for travel, I don't know if I would be able to do it all the time. After a long trip I love the feeling of coming home. Sleeping in my own bed, bathing in my own shower, and spending time with my friends and family. Knowing this, it causes me to ask, is there a place avatars call home? It seems to me if you spend all your time going from place to place, especially if you were online for an extended period of time, it would be discomforting to not have a "home-base". The closest place I can call home on Second Life is Iggy's Office or the University of Richmond area. What is it though that makes these places seem like home to me?


Alyxx Visits Iggys Place


I have not been in these places for any longer than any other place, so that cannot be why they seem like home. There is no place for me to sleep, or a space of my own either so that can't be the answer. It might be because I've been there when first starting Second Life and I know these areas are safe places. Knowing that I might run into other classmates here also helps bring the friendship aspect of home to Second Life. However, it is hard for me to believe that it is possible to have a home in Second Life and in that sense it is not Second Life, but rather "Second Traveling Life". When a gamer wants to go home, they just log their avatar offline. Despite the great traveling that can be done on Second Life it seems to be lacking in sense that there is no real way to go home when online.

Monday, September 28, 2009

All Fun and Games?

Clearly, for the use of English 103, Second Life provides educational experiences. Business people also use it for meetings of groups that could not otherwise assemble. However, Second life has many other users out there other than just college English class students or business leaders. However, what goes on outside the college course or business company? What provokes people to sign up for an account?

I find it hard to believe that an adolescent's mother or father looking for ways to encourage education outside of the classroom would turn to Second Life. Many adults would see it as just a game. Even after being educated about it, would they allow their kid to be exposed to the potential dangers? Would they want their kids interacting with strangers in order to gain the educational aspects of Second Life?

If it were determined parents don't support kids' use of the program, then who are all of the other users and what are they doing there? It might lead you to believe most people are there for just the gaming aspect, enjoying the ability to be someone in the virtual world that they could never be in the real world. If this is true, would one consider it a game? Not many people consider life experiences a "game". What makes virtual life experiences any different? Just because Second Life has a different means of communicating and expressing identity, does it make the interaction between people not real?

This could lead to the claim that a virtual world is what you make of it. How you interact with the environment determines what kind of experiences you will obtain. The mindset when entering the game determines how real the experiences you have will feel and how they will affect you. If you go in looking for an escape from the real world your experience would be much different than if you were attempting gain education to enhance your real life.

Sunday, September 20, 2009

Writing With Sources

When reading a paper have you ever heard any mysterious voices? It may surprise you that you don't have to believe in ghosts to hear or use these voices in writing. "Mysterious voices" are Hjortshoj's terminology for quotes that have no introduction to whom the quote belongs. These quotes are used to support the claims of the author. After reading about "mysterious voices" I realize I wrote all of my English papers in high school without properly giving credit to the author's quote I used. I had no idea that this was the wrong way to do things. I always thought that interrupting my work with an introduction to a quote made the writing seem disconnected. I always wanted the piece to flow well, but now I've seen in examples of introducing authors, the pieces flow very well with introductions included. It even makes the text sound more intellectual and organized.

At Richmond I know I'm going to have to change my ways and get rid of these "mysterious voices". I see now the importance of introducing who says each quote so that the words of the quote and my own personal voice stay separate. Without introducing the author of a quote it becomes difficult to distinguishing which ideas belong to the different authors. Also, not having "mysterious voices" insures that the reader realizes the fact or quote you are giving them originates from some reliable source. Knowing this information benefits the reader since most people don't take the time while reading to look at the works cited page and acknowledge where the information comes from.

I have only had to write one paper so far with quotes this semester at Richmond. I did end up introducing the quotes because they were from different characters in Plato's Symposium. If I had used another outside source I most likely would have used my bad habit of "whispering voices". I'm glad that I know about these voices now so I can avoid them when I'm writing future papers that include outside sources because I really am afraid of ghosts.

Thursday, September 17, 2009

Scavenger Hunt: Part 1

Alyxx Visits Epiphany Island

Initially I made a stop at Epiphany Island on my Scavenger Hunt. My first impression was that the island was very serene and quiet. It seemed like a good place to go if your avatar was having a rough week and wanted to relax. I was surprised at how realistic the church looked. The stain glass windows inside appeared colorful and bright as the light shown through them. I noticed the signs that said there was actually worship there at certain times. This is something that would be interesting to attend to see the differences between a Second Life church service and one in real life. It’s definitely a place I need to revisit. As you can see in the picture I was at the church in an off-hour and was able to stand on the pulpit. I thought this was neat because it made the church feel like it was mine because I was the only one there.


Alyxx Visits the Sistine Chape...

The next place I visited was the Sistine Chapel. My first impression was that it was hard to find. There weren’t even that many buildings on the island and even after taking the virtual tour I was still lost. Eventually I found it! It was definitely worth looking for. I flew up into the air to view the ceiling. The attention to detail of the different figures amazed me. You can see some of these pictures in the background of my photograph. One activity that I did was to look at the Rafael Tapestries. There are lots of them and they only stay up for thirty seconds so it was fun to click the button that shows them and run to one to view it. Running would never be allowed in the real Sistine Chapel! I learned about the beauty of art on my visit. It seems unbelievable that one man, Michelangelo, could paint such a detailed ceiling. Even a recreation of this masterpiece moves the viewer and evokes a great sense of appreciation.



Alyxx Visits Harlem

Another place I traveled on my Scavenger Hunt was Virtual Harlem Books. My first impression of the place was that it was very dark and almost mystical looking. The streets were empty and just the city lights lit the way. I had a hard time deciding how I felt about the area because I didn’t have any idea of what it was supposed to look like in real life and I wanted to make sure I observed enough before I jumped to any conclusions about the area. I had heard of Harlem before but knew nothing about it. After wandering around awhile I finally figured out that there was a map type object you wear and can move to different areas of the city. Once I picked this up I realized I could spend all day exploring Harlem. I even went to a library that had an art exhibit. I learned a lot about Harlem from my trip because I had known close to nothing before. It was clear how much music was a part of the culture so I went into a building and played the piano so I could have that experience. Seeing the combination of music and art made me realize how unique Harlem's culture is and provoked me to want to learn more about the city's history.

Monday, September 14, 2009

My Avatar: Alyxx Alecto

I have to admit I like having an avatar more than I expected I would. The more I get used to the ways to move and do simple things, the more fun it becomes. It doesn’t seem weird to me that a virtual form of myself exists because I’ve played the computer game The Sims a lot before. I realize Second Life involves interacting with real people, unlike the Sims where you play with just yourself and the computer, but it still seems very similar. Creating the people in the Sims was one of my favorite parts that I also enjoy in Second Life while creating my avatar.

When I created my Avatar I had to change the clothes right away so I would look more unique. I choose to wear jeans and a t-shirt because if I could wear anything in real life, that’s what I would wear. I also had to change my hair. I’ve always wanted to have really blonde hair so I thought I’d live that dream vicariously through my avatar.

I discovered another way to live vicariously when I picked my name. I love names with the letter “x” in them (Alyxx). At first I was just going to spell it normally, but that name was taken. Now I’m glad that the name has a weird spelling so it’s not so ordinary. I’m hoping this and the other changes I've made will allow my Avatar to live a not so ordinary life in Second Life.

Wednesday, September 2, 2009

Writing Experience

When I was a high school student I was a full believer in what Hjortshoj calls the "footstool essay" (107). I could crank out a five paragraph essay in no time and was under the impression that it was good writing. I was taught to "say what you are going to say, say it, and say you've said it" (110) just as Hjortshoj describes in The Transition to College Writing. This was a simple way to write a well organized essay even though it had little depth. I even somehow managed to write my longer term papers in this same manner but with much longer paragraphs and still receive a respectable grade.

I realize now that this is not a way I can continue to write if I intend on receiving good grades at The University of Richmond. Professors might get a good chuckle out of my standard five paragraph essay, but the goal of my writing is not to evoke laughter. I am going to need to add much more flow to my writing to prevent it from being too rigid and awkward. I also now know that adding a metaphor to my writing can help. I have not yet actually had to write an essay yet, but when I do I'm hoping to keep my bad habits hidden to the best of my ability. As Hjortshoj says, I need to make my essays more like "furniture" instead of just "footstools" (112).