Monday, December 7, 2009
An Hour In the House of Usher
Thursday, November 19, 2009
Poe in the Present
Monday, November 9, 2009
Revamping Poe
Monday, November 2, 2009
Second Life's Achilles' Heel?
Monday, October 26, 2009
Spoiled by Second Life?
Monday, October 19, 2009
Storytelling Experience
This also was the first time I had been around a fairly large group of avatars. I had another preconceived notion that some of the avatars would be rude and uninviting. I had this terrible scenario in my head that I wouldn't be able to figure out how to turn on the sound in Second Life and no one would help me, therefore causing me to miss the event. Again, I was completely wrong. The exact opposite occurred actually. As soon as I arrived I was greeted and felt very welcomed. I was also given a very organized instruction sheet on how to turn my sound on in the appropriate manner. That wasn't all though; once the storyteller arrived he was sure to ask numerous times if we were able to hear him. I suppose this makes sense because he would want anyone attending to be able to hear his performance, but it put me at ease and made me realize if I had needed help it would not have been hard to find. The more I experience Second Life, the more I can learn form my experiences and allow my ideas about it to change and develop.
Thursday, October 15, 2009
Second Life Field Trip
Monday, October 5, 2009
Scavenger Hunt Part II
Have you ever met anyone that doesn't like to travel and go new places? Some may not enjoy the trip to the place they are headed due to traffic or airplane fears, but once on location it would be hard to have a bad time when in a place of interest. In Second Life travel time isn't even an issue because of teleporting. One of the places I traveled was the Garden Center below, which is just a store of various flowers and plants, but it wasn't such a terrible place to travel once I found these beautiful waterfalls. Some people spend their lives traveling and experiencing new places in the real world as well as in Second Life.
Despite the love for travel, I don't know if I would be able to do it all the time. After a long trip I love the feeling of coming home. Sleeping in my own bed, bathing in my own shower, and spending time with my friends and family. Knowing this, it causes me to ask, is there a place avatars call home? It seems to me if you spend all your time going from place to place, especially if you were online for an extended period of time, it would be discomforting to not have a "home-base". The closest place I can call home on Second Life is Iggy's Office or the University of Richmond area. What is it though that makes these places seem like home to me?
I have not been in these places for any longer than any other place, so that cannot be why they seem like home. There is no place for me to sleep, or a space of my own either so that can't be the answer. It might be because I've been there when first starting Second Life and I know these areas are safe places. Knowing that I might run into other classmates here also helps bring the friendship aspect of home to Second Life. However, it is hard for me to believe that it is possible to have a home in Second Life and in that sense it is not Second Life, but rather "Second Traveling Life". When a gamer wants to go home, they just log their avatar offline. Despite the great traveling that can be done on Second Life it seems to be lacking in sense that there is no real way to go home when online.
Monday, September 28, 2009
All Fun and Games?
I find it hard to believe that an adolescent's mother or father looking for ways to encourage education outside of the classroom would turn to Second Life. Many adults would see it as just a game. Even after being educated about it, would they allow their kid to be exposed to the potential dangers? Would they want their kids interacting with strangers in order to gain the educational aspects of Second Life?
If it were determined parents don't support kids' use of the program, then who are all of the other users and what are they doing there? It might lead you to believe most people are there for just the gaming aspect, enjoying the ability to be someone in the virtual world that they could never be in the real world. If this is true, would one consider it a game? Not many people consider life experiences a "game". What makes virtual life experiences any different? Just because Second Life has a different means of communicating and expressing identity, does it make the interaction between people not real?
This could lead to the claim that a virtual world is what you make of it. How you interact with the environment determines what kind of experiences you will obtain. The mindset when entering the game determines how real the experiences you have will feel and how they will affect you. If you go in looking for an escape from the real world your experience would be much different than if you were attempting gain education to enhance your real life.
Sunday, September 20, 2009
Writing With Sources
Thursday, September 17, 2009
Scavenger Hunt: Part 1
Initially I made a stop at Epiphany Island on my Scavenger Hunt. My first impression was that the island was very serene and quiet. It seemed like a good place to go if your avatar was having a rough week and wanted to relax. I was surprised at how realistic the church looked. The stain glass windows inside appeared colorful and bright as the light shown through them. I noticed the signs that said there was actually worship there at certain times. This is something that would be interesting to attend to see the differences between a Second Life church service and one in real life. It’s definitely a place I need to revisit. As you can see in the picture I was at the church in an off-hour and was able to stand on the pulpit. I thought this was neat because it made the church feel like it was mine because I was the only one there.
The next place I visited was the Sistine Chapel. My first impression was that it was hard to find. There weren’t even that many buildings on the island and even after taking the virtual tour I was still lost. Eventually I found it! It was definitely worth looking for. I flew up into the air to view the ceiling. The attention to detail of the different figures amazed me. You can see some of these pictures in the background of my photograph. One activity that I did was to look at the Rafael Tapestries. There are lots of them and they only stay up for thirty seconds so it was fun to click the button that shows them and run to one to view it. Running would never be allowed in the real Sistine Chapel! I learned about the beauty of art on my visit. It seems unbelievable that one man, Michelangelo, could paint such a detailed ceiling. Even a recreation of this masterpiece moves the viewer and evokes a great sense of appreciation.
Monday, September 14, 2009
My Avatar: Alyxx Alecto
I have to admit I like having an avatar more than I expected I would. The more I get used to the ways to move and do simple things, the more fun it becomes. It doesn’t seem weird to me that a virtual form of myself exists because I’ve played the computer game The Sims a lot before. I realize Second Life involves interacting with real people, unlike the Sims where you play with just yourself and the computer, but it still seems very similar. Creating the people in the Sims was one of my favorite parts that I also enjoy in Second Life while creating my avatar.
When I created my Avatar I had to change the clothes right away so I would look more unique. I choose to wear jeans and a t-shirt because if I could wear anything in real life, that’s what I would wear. I also had to change my hair. I’ve always wanted to have really blonde hair so I thought I’d live that dream vicariously through my avatar.
I discovered another way to live vicariously when I picked my name. I love names with the letter “x” in them (Alyxx). At first I was just going to spell it normally, but that name was taken. Now I’m glad that the name has a weird spelling so it’s not so ordinary. I’m hoping this and the other changes I've made will allow my Avatar to live a not so ordinary life in Second Life.